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=========== By ID_Junkguy and ID_Matt ===========

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Sunday, February 16, 2003
IMPORTANT! Go to to see all further updates about our mods and levels. This GoldenEye Mod site will no longer be updated.
If you are looking for the GoldenEye Bunker 8-Bit Patch, go to the downloads page.

Wednesday, January 8, 2003

Click here to visit the updated downloads page, where you can find links to download the newly released GoldenEye Bunker level or its 8-bit patch.

Sunday, January 5, 2003

Download the GoldenEye Bunker here!!!

Wednesday, January 1, 2003

The GoldenEye Bunker level is complete! It will be released soon.

Wednesday, December 25, 2002

You can expect the GoldenEye Bunker level to be released in a few days, so check back often and be one of the first to download it!
Also, click here and here for two more screenshots from SSR 4000 Pro.

Wednesday, December 11, 2002

The GoldenEye Bunker is getting closer to completion. The main control room is finished, and you can see a comparison between the JK and N64 versions here. See the rest of the new screenshots here.
We have also added two new wavs to the downloads page.

Saturday, December 7, 2002

We have added many new features and improvements to SSR 4000 Pro. We've added smoke and sparks to the Q-Jet, made the Q-Jet launch higher, added a closer zoom, improved the scope, made a body-piercing bullet, added some hotkeys to dodge bullets, and fixed some glitches. See two screenshots here and here.

Sunday, November 24, 2002

Bunker is almost done! We're done everything, we just have to put in the finishing touches and implement some secrets. It should be out before Christmas.
We're also working on SSR 4000 Pro. It is an update/sequel to SSR 4000, with many cool additions, improvements and changes. If you have any suggestions for SSR 4000 Pro, please tell me on the message board.

Saturday, November 16, 2002

The outside area is done, with new helipad and snow textures. See the screenshot here.
Also, TQB is no longer making the Complex level.

Saturday, November 2, 2002

Luke8000 is making a GoldenEye Library level. See two screenshots of the Stacks area here and here.
TQB is also starting to make a GoldenEye Complex level. I will post more screenshots of these levels as work progresses.

Friday, November 1, 2002

See the new screenshots of the outside area here. The level is almost finished now, I just need to fix some lighting and textures.

Saturday, October 26, 2002

The outside area is almost completed. We will try to post some new screenshots soon.
We have also added the Watch/Start Menu music to the downloads page. Get the music here.

Friday, September 13, 2002

We have updated one of the rooms so you can turn on and off the lights using a light switch. We have also finished the small room with the breakable glass wall and the hallway leading to the helipad outside. The outside area is currently under constuction. See the new screenshots here.

Saturday, August 31, 2002

New Update! We have almost finished the main control room. See the screenshots of the unfinished version here. Note that some of the textures are temporary.

Thursday, August 29, 2002

GoldenEye Mod Site Exclusive! ID_Matt has created a new patch today called Camouflage Skins Pack. It allows you to used camouflaged character models in levels such as Canyon Oasis. See more info here.

Monday, August 26, 2002

We are now taking requests for any GoldenEye N64 music. The music will be looped and made compatible with the mod's Music Feature. Please post your requests at the message board, and we will put the requested music on the downloads page.

Sunday, August 25, 2002

Huge New Update! We have finished the blue machine thing and the room with the mainframes (without the mainframes). We have also updated the ceiling and floor textures for the whole level. See the new screenshots here. You can also see a pair of screenshots comparing the level to the N64 version here.
Also, the previous message board's company was no longer providing service, so we changed the message board. You can visit it by clicking here or the link above.

Monday, August 14, 2002

New Bunker Movie! Download a new movie of the prison area of Bunker here!
As you can see in the movie and on this screenshot, the prison cells can be locked and unlocked by pressing the keys on the wall.
Also, the big secret feature is mostly done now.

Monday, August 12, 2002

New room made! See the screenshots here.

Saturday, August 10, 2002

I fixed some textures and added more detail to the rooms, including the grey thing and arrow in the first screenshot. See the screenshots here.
We have also been working on a very fun secret during the past few days. It'll be fun :)

Friday, August 9, 2002

We have added doors to the prison cells. See the screenshots here.

Thursday, August 8, 2002

The sewer part of the prison area has been improved with the TYNNK word on the wall. See the new screenshots here. We are also working on a big, fun secret that I won't tell you about... yet. By the way, this secret is even harder to figure out than the GoldenEye Mod ones, and much more dangerous. >:)

Wednesday, August 7, 2002

We have finished the sewer part of the prison area. See the screenshots here.

Tuesday, August 6, 2002

We have started to make the prison area of the Bunker level. Also, we have completed the doors for the small circular room with the bridge. As you can see, the doors show no mercy. Click here to see the screenshots. By the way, feel free to use the Message Board to post any questions or comments about the Bunker level. I will try to answer all your questions.
Update: We have finished making the prison bars for the prison area, so it now only needs the sewer thing. See the screenshots here.

Monday, August 5, 2002

If you want to find out how much of the Bunker level is completed, you can click here for a map which highlights the completed areas.
We have also added the Bunker music to the downloads page, as well as two Eminem songs.
Update: We have added 5 new screenshots. You might notice that the screenshot with the big room has new improved lighting, compared to yesterday's.

Sunday, August 4, 2002

Since we have been away from editing for a while, we apologize for a lack of updates on this site. However, we have recently resumed construction of the GoldenEye Bunker level. The level is approximately 80% completed, so we put together a bunch of screenshots for your eyes only :)
Please note that not all screenshots show the final version of that area, since there may be changes to the lighting, textures, architecture, or contents. We will try to update this site as often as possible with new Bunker updates and screenshots. Please tell your friends to come!

Saturday, April 6, 2002

The GoldenEye Mod's secrets have been revealed! Click here to find out what they are and how to activate them!
We've also released a new mod called SSR 4000, based on the sniper rifle from Agent Under Fire. Get it here.
There's also a new page with links to all of our previous mods, see the mods list here.

Sunday, January 13, 2002

I've added two more music wavs, you can get them from the downloads page.

Saturday, January 12, 2002

I've also posted some looped music on the downloads page, for use with the music feature of the mod.
Update: I've added more songs, so go to the downloads page to get them.

Friday, January 11, 2002

It's released! Its going to be on anytime now.
I'll post the other GoldenEye music wavs for the music feature tomorrow as well as some of my other favourites.
Also, we've included an instructions booklet with the zip that explains the guns and features, including how to make Stormtroopers. You can view the instructions booklet here.

Tuesday, January 8, 2002

Here's an in-game screenshot of the AR33. The mod will probably be released soon, but first it must be tested, so please be patient. You wouldn't want a mod that has lots of bugs :)

Monday, January 7, 2002

Well, its not released yet... but its done! :)
I finished the AR33 3do, see the screenshot here. I'll start testing soon.

Sunday, January 6, 2002

The rocket launcher 3do is finished now. See today's screenshot or the weapon here.
I've also completed all of the finishing touches, like the pickup 3dos and stuff. All that is left is the AR33, which I'll try to finish tonight.

Saturday, January 5, 2002

We're almost done! The watch is finished now, so all we need are the rocket launcher and AR33 3dos, and also a few ammo pickup 3dos. The watch's tranquilizer darts use 5 shields per shot, and works similar to the pistols (hold to shoot slow, press rapidly to shoot fast). I also made a new grapple 3do, see it here.

Friday, January 4, 2002

I finished the watch 3do and internal keys. See today's screenshot or see a pic of the watch here.

Thursday, January 3, 2002

I improved the bullet shell 3dos. Today's screenshot features the rifle bullet and shell (there are different 3dos for the pistol shells). I also added many sounds for the weapon and ammo pickups as well as the pistol reloads.

Wednesday, January 2, 2002

I've been adding the finishing touches to the mod, even though it isn't finished yet... I added a new background, added the tuxedo to the internal arm 3dos, perfected the proximity mines, and finished the external reloading keys.
I still need a reload sound for the pistols. If someone can record the Falcon reload sound from Perfect Dark, please do so and tell me on the message board. It would also be great if someone offered to finish the HUD :)
I don't think that making the guns fly out will be possible to do, so I'll just leave the backpacks there but change the 3do to something else. So this mod is almost done, all that is left to do are 3dos and keys. I'll work on a 3do soon, probably the watch.

Tuesday, January 1, 2002

Happy New Year! We're going to try to finish the mod before January 7. It will probably be released in the next few days after that.
I also added another secret feature! You'll have to do something to unlock it, but its quite easy to get if you know how.

Monday, December 31, 2001

I finished the rest of the PP7 and DD44 3dos. Today's screenshot shows the external view 3do of the PP7.
Also, there will be no backpacks in the mod, but your guns will fly out when you die so people can pick them up individually.

Friday, December 28, 2001

Hope you all had a great Christmas! :)
We decided to make the Watch (which replaces the saber) shoot tranquilizer darts instead of a laser beam. The effects of the dart will make your vision blurry for a few seconds, similar to that in Perfect Dark 64. The secondary function is to grapple, and you will need to hold down the key so that you can't snipe while hanging. We know there is no such weapon in GoldenEye, but there is in TWINE 64, and it's also much more fun than a boring little laser. The cogs for the Watch and tranquilizer darts are completed.

Monday, December 24, 2001

I finished the Hand, with new internal and external keys. The 3do used is LikWid's hand 3do. Today's screenshot shows the hand knocking out a Trooper. The hand chops from left and right like in the N64 game.

Thursday, December 20, 2001

I improved the proximity mines so that they can stick on top of the other ones, just like in the N64 game! Today's screenshot features a stack of such proximity mines. Also, they now explode only if a bullet hits the mine directly, not if the bullet hits near it. This is the only mod to have such features (mods like SS3 only had small explosions when the bullet hit a wall, which detonated the bombs. Using such a method caused damage to the player when shooting directly at a wall.)

Monday, December 17, 2001

I added a muzzle flash to the PP7, as seen in today's screenshot.
The next 3do to be made will either be the Rocket Launcher or AR33.

Sunday, December 16, 2001

Sorry for the lack of updates, for Tripod wasn't and still isn't working properly. However, we finished the PP7! Today's screenshot features the PP7 3do which, in our opinion, looks better than the N64 version.
We also updated the site so that you can click on the words "Screenshot of the Day" to see a list of the previous screenshots.
If Tripod isn't working again, go to

Wednesday, December 12, 2001

Its almost Christmas, and the GoldenEye Mod will be released before 2002! Click here to see your Christmas card from us! :)
Today's screenshot is a picture of a guy falling down a dark pit after being shot by a DD44 near the edge.

Tuesday, December 11, 2001

The Proximity Mine is almost finished now, all that is left to do is the pickup 3do. The throwing key is the same as in Perfect Dark for N64.
Today's screenshot is just another picture of the DD44 illuminated by nice dynamic lighting, nothing new. Also notice that I changed the word "Shield" from the HUD to the word "Armor".

Monday, December 10, 2001

The internal view 3do for the Proximity Mines is finished, as well as one of the keys. I made all the Proximity Mines have a slight glow from the green and red dots, as you can see in today's screenshot. This is to make it easier to see in dark areas so it won't be so cheap. You can also make them explode by shooting at them. I also updated the projectile so that it will stick to any surface.

Sunday, December 9, 2001

The Remote Mines had problems in multiplayer, so we decided to change it to the Proximity Mines instead. The projectile 3do is finished, and is featured in today's screenshot. Also updated are the weapons and progess page descriptions for the Proximity Mines.

Saturday, December 8, 2001

We just started working on another little project called Harvest Day RPG (has nothing to do with GoldenEye). It has two almost identical houses, two strawberry farms, a dump area, and a store. We originally made the house and farm for the Massassi City Project, but we decided to keep them. You can go to one of the farms to pick strawberries, then you can go to the store and sell them for money. You can use the money to buy weapons, objects, or decorations for your house. Pick up objects by pressing spacebar. If you don't want something, you can drop it into the dump area or onto the other guy's lawn :) We already finished the farms and houses and some cogs, so we still need to make the store, dump area, and the rest of the cogs.
You can see the house and farm in today's screenshot.

Friday, December 7, 2001

  We redesigned the site, with a little bit of Christmas spirit :) Please post any questions, comments, or suggestions on the message board. Also, it now has a SOTD section, where we will try to post a new screenshot of the mod everyday. All the SOTDs will be new and will not be from the screenshots page.
  The blood pools are finished for every enemy now (blood is turned off when you enable paintball mode). Today's screenshot is a pic of one of the enemies from the first SP level with blood all around him after being shot by Bond with a KF7.